March 2020
UX Design | UX Research
1.5 Months
UX Researcher, UX Designer, UI Designer
International tourism has increased from 70 million in the 1960’s to 1.4 billion in 2018, and it is still on the rise! A large contributor to this increase are Millenials. Research shows that they are the most willing to go into debt in exchange for
the experience of travel. However, as much as they love travel, many admit that planning these experiences can be daunting, tedious, and even stressful.
These findings prompted me to delve further into the issue of leisure travel planning with hopes to identify opportunities for improvement in the process.
For my primary research, I decided to conduct face-to-face interviews and send out an online survey. This helped me collect both qualitative and quantitative insights about my target users’ pain points, motivations, and behaviours.
I chose to to do in-depth interviews that were semi-structured. This allowed me to go off script when needed in order to gather more insights about any new areas of interest that came up. There were 4 key insights gathered from the interviews:
Participants expressed that they often felt overwhelmed by information.
Participants admitted that they purposely avoid planning and often pass the responsibility off to someone else.
Participants felt that experiences weren’t always as advertised or that reviews were conflicting and cause confusion.
Participants made decisions based on a friend’s or influencer’s social media content.
After collecting data from 30 participants, I discovered:
Using an experience map, I was able to identify multiple areas of opportunity and decided to focus on the early research and selection phase of travel planning. The aim was to reduce feelings of stress, confusion, and frustration at the moment where travellers are browsing the web for options and selecting based on the reviews of others.
For the purpose of my prototype, I decided to focus on the epic ‘Social Media’. This epic included user stories that heighten the social aspect of travel planning.
The main task flow I chose was to duplicate and customize an activity list. Upon completion, the sub task was to send a collaboration link to friends.
After deciding on which epic I would focus on, I drew sketches to map out the applications features in several different ways.
Once I chose the final sketches, I created the first set of wireframes. The goal was to create a mid-fidelity prototype that was robust enough for a usabilty test. My goal was to ensure that this product was not only easy to use, but that it would actually address the main pain points expressed in earlier interveiws. Based on the feedback I received, I made quite a few changes to product features and tested once more before adding any colour to my design.
There were a number of usability issues highlighted by users who tested my prototype. Majority of this issues fell under one of the following themes:
Tapping a button on one page would provide a different outcome if tapped again on another page. These buttons were changed to make their different functions clear to the user.
The images were made bigger to improve visibility. Also, the task flow to create a customized activity list felt long for users. To address this, some steps were removed to reduce friction and create a faster and more efficient flow.
Tapping on certain buttons changed the state of the page without the user’s knowledge. Visual cues were added to show the user that they activated a new page state (i.e. edit mode vs. locked mode).
I created a new task flow based on the feedback received during user testing. The main task was changed to create an activity list inspired by a friend’s trip.
When the time came to inject colour into my designs. I created list of buzz words that best described the emotions I wanted the brand colours to evoke. My aim was to create a palette that made users feel happy, relaxed, and reassured. I searched for inspiration on different platforms and compiled a mood board which guided my decisions during colour selection, logo/icon design, and UI Library building.
Accessibility was considered at every stage. For example, when the prototype was in grayscale, I made considerations for image descriptions. When it came to injecting colour, accessibility played a a large role in my choice of brand colours and how I used them. It was important to me that my design was inclusive and passed WCAG 2.0 AAA contrast standards.
You can check out the full interactive prototype in Invision.
The Apple Watch would be a great secondary platform to support future features such as calendar reminders or event tickets and passes. The watch allows travellers to stay informed even during activities where mobile phones must be left behind.
This design would reduce the amount of applications travellers currently use to plan their vacations. It would also change the way people consider relevant reviews in comparison to ambiguous star ratings. The display of reviews from like-minded individuals will benefit the traveller by providing only relevant information, but it will also benefit businesses by providing a buffer for biased reviews.
Allowing travellers to book and pay for all selected activities in one consolidated payment rather than booking each activity individually.
Integrate flight booking with push notifications to inform travellers when flights prices have gone down or are about to go up.
A full calendar that helps travellers keep track of every planned event from packing all the way through to their return flight.
Use haptics and advanced gestures to provide travellers with a more immersive experience.
Selected Works